Purgatory

I've never posted any of my work from Mass Effect 1 or 2 but but now with the release of Mass Effect Legendary Edition it seems kind of appropriate to share ¯\_(ツ)_/¯

It's honestly kind of hard to look at stuff I did early in my career (more than a decade ago). It can be difficult to get any work of art above 80% of where you want it to be and looking back often highlights that reality. It's cool that this game and the work I did is finding new life with a remastered version of the game. I should note these shots were taken from the original version, not the remaster. I'm interested to see what's been preserved and what has changed with the update.

I didn't get a lot of concepts for this level so I kind of made up how the jail functioned as I went along.

Blockout of holding capsule

Blockout of holding capsule